StarCraft enhanced on its predecessor Warcraft II, which highlighted two really comparable playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device sorts available to Every race define its racial id. The Protoss can subject strong and pricey warriors and machinery, while the Zerg depend on sheer figures 헬스케어 and speed to overwhelm their opponents.
An issue through improvement was that at this stage in time, sport studios ended up starting to use 3D graphics, though Blizzard nevertheless hand-drew their styles.